Early Access Update 5
We’ve got a lot of new content for you this patch as well the new XP system mentioned in the last patch notes. You can now earn XP for racing, doing challenges and championships which you build up over time to increase you profile driving level. We hope you enjoy the update and let us know what you think.
First off, we’ve got a bunch of new content for you starting with another new car, and we spent hours coming up with this name, the Muscle Car. This is another older style car but unlike the Valtrus it has a bit more grunt under the hood and handles more like a rally car (think drifting).
Next up we have two new tracks for you to get your race on. Ephram Heights is fast sweeping night circuit in downtown Ephram Heights. El Ocho is a super fun figure eight loop circuit with a sweet overpass and a carnival atmosphere.
As part of the ongoing optimisation we’ve given Jobenville an optimisation pass and a facelift graphically. Again, let us know what you think of the updated look.
As usual we’ve also done a series of bug fixes, rebalancing and optimisations so once again thanks for all the community feedback, it really helps.
New Car - Muscle Car. This grunty retro style car is a lot of fun and has a musky potpourri smell. It is a heavier car but with the more powerful engine it really gets going with a top speed around 250kph. It takes a bit of effort to get it up to its top speed but once it gets going it keeps going so watch your cornering speeds. Handling wise it feels more like a rally car which means you can get some great drifting going on especially around the long sweeping corner on tracks like Dustborn and El Ocho. Take car with this one you’ll find you need to brake earlier into corners but can push hard on the exits.
New Track – El Ocho has a real carnival feel, it’s a short track that doesn’t really need much braking, but you do need to find your perfect racing line to post those top times. The figure eight shape with overpass is pretty cool.
New Track – Ephram Heights comes alive as the city streets are transformed in a fast sweeping city circuit. This is a mid-length track with bright fun city backdrop. As with Illingworth this track features a long tunnel along with back straight which dips down into the final hairpin.
XP System – We’ve enabled the new XP System. You can now earn experience points with each race and gain levels as you earn more racing XP. As this is a new feature, we’ll keep an eye on how the numbers play out and will most likely be revisiting and rebalancing as needed. Your feedback here would be super helpful.
Jobenville – We gave this track an overhaul which includes an update and optimisation of 3D assets and textures as well as a visual pass. We think this update really adds a lot to the track.
Graphics, Optimisation & Bug Fixes
Updated the retrieval and handling of leader board data to improve menu performance and response times.
Slowed the menu transition times to provide a smoother menu experience.
Added fastest lap times (both the local player and global track times) to the track selection area in Quick Race and Challenge modes.
Updated the in-car UI at the start of the race to make sure it is displaying the correct race type information.
Fixed texture issues with Valtrus paint job textures.
Tidied up the Burger Loop circuit inner terrain and track intersection to remove a height gap where cars could have trouble re-joining the track.
Fixed issues with Profile stats where kilometers raced stat wasn’t incrementing correctly.